Munich, Germany, 11 June 2020 – Esports has been on a consistent road of success following the past several years and continuously do so to this very day. is a professional platform that provides a wide range of articles related to multiple gaming news and inside information on Esports. As for now, this article will cover the significant importance of Esports for future generations and business and technological aspects alike.

Growth of Esports and Gaming Industry 

With the rise in internet accessibility, the quantity and effectiveness of the Esports tournaments have risen dramatically over the years. The emergence of video games did draw not only game-loving people but also a popular and high-stakes sporting event.

There were 885 prominent Esports activities in 2019. It produced $56.3 million in revenue from tickets, growing from $54.7 million in 2018. Global sports sales are forecast to rise to $1.1 billion in 2020, a year-on-year increase of +15.7 percent, up from $950.6 million in 2019 with events prize money approaching $34 million.

In addition, the overall Esports viewers are forecast to expand to 495 million people in 2020, which is 11.7 percent higher than the previous year.

Expansion of Esports Leagues on Global Scale

In order for Esports leagues to leverage into larger marketing budgets, it must prevail in a similar way to traditional Esports at the regional and global stages. A handful of titles actually reflect these structures, with national league systems all around the globe.

In order to become successful, local Esports tournaments need the sponsorship of corporate sponsors and sports organizations. Esports is receiving loads of publicity from the mainstream press on a worldwide scale. However, some tournament organizers on a small-scale struggle to locate organizations that are willing to participate in arranging competitions. Publishers need to step up the link between local Esports events and broader national and global tournaments.

Future of Esports Mobile

Typically, when people fantasize about Esports, most of the picture the players seated in front of the computer monitor. Though it will not be odd to think Esports’ future may exist in mobiles.

Admittedly, most business groups in sports seem to place their gambles on the mobile. Businesses like Supercell, with only single-digit game releases, posted approximately $2.29 billion in 2017, with a revenue of around $802 million.

With approximately 1.6 billion smartphones anticipated to ship around the year 2022, mobile offers Esports the ideal opportunity to secure fresh entrants, attract the advertising companies, and expand their business.

The World of Virtual Reality

Virtual reality gaming, the modern technology breakthrough, is transforming the sport into fit and healthy interactions. Virtual reality unites the Esports and traditional sporting cultures that fail to reach an understanding otherwise.

Although it may take a few years to understand the influence of sports fully, the emergence of gaming for smartphone and virtual reality combines to create a fascinating opportunity for imagining the countless possibilities. The most exceptional description is modern HADO, two vs. two, sports venue-based game comprising of fights in the virtual reality world.

The emergence of accessible virtual reality headsets is also innovating and popularizing a modernized fitness trend, with pimped-up gymnastics rapidly becoming workout environments for the virtual world. Such integration of high-end gaming development with physical activity is perhaps the most convincing mean of putting together the two seemingly different worlds.

Media Contact

Peter Zikk
Esports Dude
München, 80331